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Dracography

Musings, Mutterings, & More

Race & Culture in Dungeons & Dragons 5e/Next

Written: JANUARY 2012, & formerly hosted at obsidianadventures.com
Note: Bracketed words previously accompanied D&D art that was included with the original blog.

A few days ago, Monte Cook posted two short paragraphs and a poll to his page on the Wizards of the Coast community. Those few words stirred up a lot of conversation about race in Dungeons & Dragons in the comments and on Twitter over the weekend. For me (Draco), it brings up a long standing pet-peeve about how D&D conflates race and culture. I’ve talked about this with my co-author (Aaron)* before, and we decided that with the attention its getting now, it warranted a more public and in-depth look.

The Issue At Hand
The basic “problem” is this: When you pick a race in D&D, you’re also getting a pre-packaged culture with that choice. This happens because all races in D&D that are not human have a single monoculture that is assumed to be true and consistent across both space and time. You can see the effect of this assumption in “racial” mechanics. All elves, everywhere, know something about nature. All dwarves, ever, will know how to wield a warhammer or an axe. Those are not really things that are affected by being born a elf or a dwarf; they are the results of the elf and dwarf monocultures. Now, if you want to play a dwarf with a hammer, that’s fine. You are rewarded with those benefits for playing to the stereotype.

[A dwarf with a sword! Heresy!]

If, however, you want to play a dwarf who likes swords, or an elf who has never even set foot in a forest, you are either penalized by not playing to the strengths of the “race”, or have to rely on houserules and bend the system to make it work. Never mind that it doesn’t even make logical sense to assume that every elf is handed a bow as soon as they’re old enough to learn how to use it. The monoculture system also smacks a bit of ethnocentrism. Humans are varied and have many different cultures. Every member of every other race fits into a singular mold.

This can almost certainly be traced, at least in part, back to Tolkien. But even in Middle Earth, not every dwarf is the same. Just read the Hobbit. So why, in this modern era, are we still allowing our fantasy to fall into these easy tropes? Is it lazy design, complacent players, or something of both? Especially in cosmopolitan worlds like Eberron and the Forgotten Realms, it makes less sense to stick religiously to these hide-bound traditions.

Now, some mechanics do make sense as “racial”, inherited traits (which, for the purpose of this article we’re going to define as something “inborn”, “genetic” and stemming from nature, as opposed to nurture). Sometimes it appears that ability modifiers certainly have more to do with race than culture. (Though even that is problematic, which we’ll get to in a bit.) We won’t get into genetics and dominant vs. recessive traits, here. There’s room for some broad strokes, I think. It is still a game.

A Possible Solution
This can all be fairly easily solved by breaking Race and Culture apart. Make these things modular. Allow players to pick a race and then apply relevant bits of culture. Your elf is from the city of Greyhawk? Maybe she’s skilled in Streetwise instead of Nature. Maybe she never learned to use a bow in the city (not terribly functional in an urban environment) but picked up some other talent instead. But, she was born an elf so she has the racial elven inborn Low-Light vision and is naturally agile (DEX bonus). The idea isn’t to make every race the same so that there’s functionally no difference from playing a dwarf to playing a human. It makes sense to distinguish them in some ways. A dwarf certainly isn’t a human, and an elf isn’t a halfling.

However, a dwarf raised in a human village is absolutely going to have more in common with his human neighbors than any of his distant relatives in ye-olde-dwarven-mountain-holdfast. This is enculturation at work. He’ll still be a dwarf, but he’ll have been raised among a predominantly human culture. Maybe his parents insisted that he learn the ancient dwarf heritage of hammer swinging, but he picked up some of the humans’ love of History instead of learning about Dungeoneering.

These are just examples. Maybe D&D Next will handle these sort of traits differently, but the general idea can still apply. Let players make these choices about their PC without having to go to the DM and ask for special permission to make an exception to the rules. This also gives the DM better tools when she’s world building to create a distinct setting that can vary in more interesting ways from other worlds.

[These two certainly don’t fit the usual mold for their respective races.]

Which brings us to another point: that this allows different published settings to more easily distinguish themselves. We might be able to rationalize why a dwarf from two far-flung parts of the same world are exactly the same (mechanically), but why is a dwarf from Oerth the same as a dwarf from Toril? Or a dwarf from Athas? Or, at least, why do they HAVE to be the same, according to the rules as written? It allows a DM to more easily challenge a players perception of what things are. No longer is a dwarf just a bundle of stereotypical traits. A dwarf is an individual that happens to be a dwarf.

This could also let us move past (or at least around) the idea of subraces in D&D. The concept of “race” as it was once understood doesn’t apply anymore, at least in the real world. At best, the concept is controversial. It may make sense to say that an elf and a human are of different races, but why must we subscribe to the idea that differences in culture (or skin color) = a different race? This is an outmoded concept in our world. Let’s move past it in our stories, too.

Another use for this solution could be for handling half-breeds. No longer would a half-elf need to be a stand-alone unique race. In fact, half-elves all being the same is perhaps the best (or worst) example of the nonsense of monoculture. With a modular system, you could just pick two races and apply benefits as desired. Maybe your half-elf isn’t diplomatic at all. Maybe she was raised among elves and learned to use bows. Perhaps she isn’t at all charismatic, but inherited some physical strength from her human parent. Build your own half-elf, half-dwarf, or half-halfling. Why not?

Speaking of Charisma, this is probably as good a place as any to point out the trouble with ability bonuses. Are all dwarves really born extra wise? Do eladrin have better brains than other races? Isn’t it a bit offputting or uncomfortable to imply that some races are naturally more intelligent (or less intelligent) than others? The Essentials rules made a good step forward by allowing players to choose between a couple different ability modifiers for each race. And it makes sense to limit races in some ways. An elf’s physical build likely doesn’t allow for as much muscle mass as a dwarf or dragonborn might have, for example. But allowing more variety always makes things more interesting.

And that’s really what this is all about. If you want to play the stereotypical gruff, hardy, mountain-dwelling dwarf, that’s perfectly alright. We’re not here to tell you that’s badwrongfun and that you can’t do it anymore. Any time you have fun with something, you’re doing it right. The idea is, as stated above, to give DMs and players the tools to more easily build beyond those stereotypes if they want to do so.

Potential Problems with the Solution
If we make other races more customizable, what’s going to be left to make humans distinctive? Why would you want to play a boring old human if every race is just as flexible and changable? Good questions! We note that D&D’s default is to say that humans are the most adaptable and diverse race and we see no reason to change that. We’re not saying that it’s critical to allow elves to be as versatile as humans. Just break them out of their current mold a bit. Humans can still have the most options available and that doesn’t have to be diminished just because other races have more options than they previously did.

But won’t the min-maxers go to town and abuse this? Well, yeah, probably. That’s what min-maxers and power gamers do. Even the most innocuous option can sometimes be twisted to help create an unstoppable monster of a PC. As always, its primarily the DM’s job to decide whether they want to allow things in their game and to watch out for abuses of the system. Instead of culling the available options to prevent rules abuses, it’s better to include something in the books to give the DM a heads up on how to recognise such exploitative behavior and handle it if it crops up.

[Embrace your inner halfling barbarian.]

Aren’t players already flooded with options? An increase of options can certainly overwhelm newer players. Even more experienced players might be daunted at the additional complexity of determining what bonuses and benefits they receive for a particular environment, upbringing, or culture. Prepackaged options in addition to a more freeform listing of available choices can help take the sting out of this problem to some extent, but it is still something which DMs might have to be on the look out for.

We think that any potential problems or complications are more than outweighed by the benefits that breaking culture from race gains you and your campaign. A player gets to make exactly the sort of character that they’d like without feeling that they are being mechanically punished for thinking outside the box or approaching the game in a creative way.

In summary, race is not inextricably tied to culture and variety is the spice of the gods. Even if it never comes to fruition in an official D&D product, making an effort to treat race and culture as separate in your home game can produce an experience unlike any other. Leave your players talking fondly about their time helping out the sea-faring dwarves or beating back the raids of the militaristic and bloodthirsty halfling kingdoms!

*Aaron can also be found at @WolfSamurai on Twitter.

Featured post

Themes & Things To Keep In Mind When Writing Fantasy Stories and Adventures

This list is far from complete. It’s not even trying to be complete. It knows better than that. It just wants to be helpful and provide some inspiration here and there; you know, offer little suggestions that might lead to bigger ideas. (Especially by using the words offered as Wikipedia searches!)

Feel free to make suggestions in the comments! If I like it, I’ll add it to the list! If I don’t like it, well, hey, maybe someone else will! (I think that’s enough exclamation marks for now!)
 

Photo credit to Green Chameleon on Unsplash.

Weather

Natural: sunlight, rain, snow, hail, fog, humidity, moonlight, wind, smoke, clouds, shadows, overcast skies, clear skies, lightning, hurricanes, tornadoes, moon in sky during daytime

Fantastic: summoned weather, unnatural coloration (eg. green fog), weather contained in a small space

Terrain

Natural: mud, hills, canyons & ravines, tall grass, thick undergrowth, rocky ground, soft dirt, woods & forests (tree roots, plant density), caves, lagoons, sand, tide pools, rivers & streams (fast, slow, soft-bottom, rocky-bottom, deep, shallow), waterfalls (shallow, tall, wide, narrow), cliffs & cliff faces, swamps & marshes, beaches & shore fronts, lava fields

Artificial: shipping yards and warehouses full of crates and barrels, partially finished buildings (wood beams, planks & tools), alleyways, cobblestones, rooftops, bridges, canals

Fantastic: magic-infused or -antipathy areas, magically animated features

Changes in Environment

Natural: sunrise, sunset, storms, seasons, earthquakes, landslides, sinkholes, animal migrations, inside vs. outside (light adaptation), plagues/famine, weathering, floods, tides, animal hunting habits & territories, volcanoes, fires, smoke

Artificial: buildings, statues (e.g. crumbling, toppled), roads being built & demolished; political power struggles; invasions/war; kidnappings

Fantastic: divine will, powerful magic, gods (dis)appearing

Landmarks

Natural: stone outcropping, lightening struck trees, large boulders, waterfalls

Artificial: lone buildings (eg. towers, houses, barns), statues, signs/markers, border walls

Fantastic: large skeletons (eg. dragons, giants)

After-Effects of Events


Natural: dead people, plants, & animals

Artificial: looted treasure caches, sprung traps, picked locks, discarded equipment (broken swords, old armor, frayed rope), abandoned/ruined buildings

Fantastic: fire spell scorch-marks, dead monsters, monster tracks, discarded potion bottles, damaged/used scrolls (like roadside trash)

Tricks & Hindrances

Natural: diseases, poisons, natural barriers

Artificial: traps, poisons, mechanical devices (of all sizes), things needing to be undone/stopped, false alarms, misinformation, inaccurate rumors

Fantastic: magic rituals, illusions

Culture

Natural: rich vs. poor neighborhoods: different things available, difference in quality and prices, social norms: styles of dress and speech, forms of address, foods, coming-of-age rituals, family units (monogamous, polygamous), matriarchal vs. patriarchal vs. egalitarian

Fantastic: creation myths, religious beliefs (two cultures can have different views, & practices re: same deity), opinion of magic

(There can be overlap between “natural” and “fantastic” with these!)

Portents

Natural: good & bad celestial omens (comets, eclipses, supernovas, alignments, etc.), birthmarks

Fantastic: prophecies, superstitions, precognition, postcognition, dreams, visions, divinations

Unfolding Events

• things happening as the protagonists watch (possibly powerless to act)
• things happening while the protagonists are busy elsewhere
• unforeseen consequences of actions

Harsh Situations

Natural: fatigue, hunger, thirst, extreme temperatures

Artificial: enemy territories (invading? investigating? infiltrating?)

Fantastic: different planes of reality, magical impediments

Hijacked Hobbies

Yeah, it’s kind of like that. Sort of. More or less.

A nagging doubt crept into my mind a few months ago and has been hounding me like a Beast of Baskerville. This gremlin of the mind has me questioning my recreational interests and wondering if they are just artifacts of some Ideal Me that I think I’d like to be, you know, someday. Probably.

These interests in Purgatory range from photography to writing, and from reading to personal fitness.

Often, I think I am just putting them off as a reaction against an Phantom Obligation: a feeling that I “should” be doing them. Somewhere in the confines of my skull, an Imagined Authority is pestering me to just get on with doing these things, nagging at me to be productive, and constantly questioning me about why I’ve not yet started. And in some other part of that grey matter, a rebellious little Id is screaming back, “NO. I don’t want to!”

Really, though, why put in that effort when there is, for example, the Whole Entire Internet full of things ready, tailor made, even, to consume time and distract the mind. Delivered not just to my front door, but past that ominous threshold and right to the cozy comfort of the couch.

What has me Doubly Doubting is that I’ve long dealt with flagging or non-existent motivation regarding certain things, while others I have no problem with. When I am employed, I go to work and do my job. When I am not, I often drag my feet looking for new work. I enjoyed attending classes when I was in college and would always arrive early for them. Homework, on the other hand, would often sit undone until only hours were left before it was due. While I may never read through an RPG book from cover to cover, I can and have organized travel and schedules for Gen Con for myself and friends.

I read somewhere recently that one should focus on their strengths in order to Find Fulfillment. Maybe I am ignoring that? Should I just accept how I am? I’ll admit that this doesn’t sit well when one of my core philosophies is that of self-improvement and growth. Part of the Problem with that is, for example, once I was able to plow through novels in a day or two. But now I struggle to start them. I am not happy with this change and would like to try to recover some of that old ability.

I suspect, in no small measure, that I am vastly overthinking all of this. That realization, however, does little to lift the boot attached to the wheels of my motivation.

I also will admit to a healthy dose of Analysis Paralysis related anxiety when I think about ALL THE THINGS I want to do, too. If I give attention to one thing, then everything else must sit idle. And when will I have time to do them all? And which should I start with? And how long will it take? And so on. Turtles. All the way down.

Maybe the Real Problem that I don’t want to face is that, like with writing, the solution lies in the action.*

*This last link is quite relevant. You should click on it.

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Whence Writing

“And if rain brings winds of change
let it rain on us forever.”
— VNV Nation, Solitary

This is sort of cheating because I originally posted this six years ago (Ouch.) to a now-unused Livejournal account. Frustratingly, very little has changed in that time. Frustrating because I figure that lack of progress is entirely my fault.

I am posting it again as a reminder to myself, as a lead-in to posting about related topics, and because I know other people can relate and maybe we can talk about it in the comments.

“You need more days of being absolutely convinced of your own brilliance.”
— my friend Annie (to me via Google Talk)

On occasion, I have these little aspirations (some larger than others) of writing for a living. Or at least perhaps writing on the side to supplement a primary source of income.

I spend so much time up in my head, it’s ridiculous. Even when I’m at work, the wheels of my imagination are spinning. I’ve taken to keeping a small notepad in my back pocket (everywhere I go, including work) just to jot down ideas when I have the chance. Right now it mostly has brief little snippets of dialogue that seem to spring into my mind randomly and unbidden.

On the rare occasions when I’ve attempted to sit down and write something generally original (as original as anything can be anymore), I just find myself presented with a gauntlet of doubts and self-imposed obstacles (this should be a familiar arrangement of mine to some of you). I hear that this sort of mental blockage is fairly common among even well-known authors but it remains daunting, regardless.

It occurs to me that perhaps dragging these fears and doubts out into the light might help me start to deal with them better. And so I will list them here.

1. Most (if not all) of the best work I’ve done in the past has been entirely derivative, using someone else’s world where I don’t have to come up with all of the setting details. This has helped me become a pretty good GM (not bragging – ask those who’ve played in my games) but I can’t think of much use for it elsewhere. The internet is proof that there are legions of fanfic writers. I’ve written both Dragonlance fanfic and Vampire: The Masquerade fanfic (before it was even called fanfic) and the lengths of the fic I’ve written for these settings brings me to my next point.

2. I don’t have much trouble coming up with ideas, but I am not terribly good at following through on them. A good majority of my stories are unfinished and/or incredibly brief (less than a page long).

3. I don’t get out much. That is to say, my knowledge of the world around me is generally and sorely limited to this city I’ve spent the last 15 years of my life in. And beyond that, I’ve been rather hermit-like in my social proclivities. I know little about life, about world events or the basic things that make society work. I don’t even know much about the world as it was during the periods I claim to have an interest in (medieval/renaissance eras). Authors I read bring up smells and sights and other physical sensations I’d never think of in a million years. They reference things that I’d never guess at, and it makes the story more real. I don’t know where they get this information and I don’t know where to begin looking.

4. When I sit down and try to think of things to write about, I’m uncertain of the quality of the things I try to create without using a pre-established setting. Yes, I can come up with ideas. But are they good ones? Would anyone want to read what I’ve come up with?

5. Patience. I’m easily distracted by quick-fix entertainment and my addiction to the internet. Same problem I had with attending to my studies with school (and still struggle with), so I know it can be overcome when it’s something I honestly care enough about. But for now it’s still there.

So there you have it. All my fears and doubts about writing laid bare.

And it’s still something I dream of doing someday.

This ties in to a larger theme in my life that I am planning to tackle in my next blog post. Suffice to say for now that figuring out how to deal with this is still clearly an on-going process for which I am lacking clear answers.

I know the usual advice is “just write”. Maybe it really is that simple and I’m mostly finding excuses. What say you, reader?

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Welp. Come On, Feet.

“It’s a dangerous business, Frodo, going out your door.” — The Lord of the Rings

Welcome. The adventure begins here.

 

This adventure, anyway. See, adventures are sort of like rivers and mountains and planets and stars. They all begin as part of some other journey. One process leads to the next. And so on. C’est la vie.

 

This blog is a process. Or it will be, I hope. One that leads to other processes.

 

So, what to expect?

 

Nothing. I will unquestionably fail to live up to one expectation or another.

 

That’s a load off, inn’it?

 

Okay, here’s what I think will be going on here. Maybe. Probably.

 

I’ve got a few categories of things I’d like to try to squeeze into this space, and most of them serve as some sort of impetus or method of accountability to myself to Get Things Done that I’ve been meaning to do for Quite Some Time. Others are just an excuse to ramble on about Stuff In My Head that likes to nag at me until I give it a voice outside of my skull in some fashion. Apologies in advance for inflicting this stuff on the wider world. (Not really. Okay, fine. Mea culpa. Caveat Emptor. Et cetera.)

 

“Sometimes when you fall, you fly.”
Category the First is my Lists. Fascinating, right? Wait, wait, don’t leave. I have a (very) small library’s worth of media that I’ve not yet consumed, that I keep telling myself that I’ll Get Around To Someday. I know I’m not the only one who does. I own dozens of books, movies, and games that are sitting around unloved. Poor things. I’ll give them some attention, then I’ll tell you about it, and then you can tell me what you think, too! Or not!

 

Category the Second is Observations. Here there be Navel Gazing, Armchair Philosophizing, and general Idle Thinkery. (That’s a word, now. I just added it to my word processor’s dictionary. It’s official.) I often find myself musing about, pondering, and contemplating Seemingly Insignificant Things and then I wonder if I’m the only one who thinks about these sorts of things. Am I? (Spoilers: Probably not.) Stay tuned!

 

“You also tilt when you should withdraw.”
Category the Third is Geekery. All sorts. I’ve got a curiosity for a Wide Variety of Things that I’ve never given myself time to indulge and I want to change that. This is to include (but not be limited to) cooking, craft work, mythology, history, technology, philosophy, photography, and psychology. Also not necessarily in alphabetical order.

 

“…what have the Romans ever done for us?”
Category the Fourth is Dialectic. There are a lot of subjects that I am Very Interested In but really don’t know much about. The previous category covers some of those (specifically, ones I want to really engage in). This will cover The Rest. I wish to Dispel My Ignorance about these things, start conversations about them, and hope you’ll help me do both. Herein lie such subjects as politics, science, religion, Interesting Things I’ve Read On The Internet, and Stuff I Heard In Podcasts.

 

“Roll the bones.”
Category the Fifth and Final (for now) is Hobbies. In fairness, some category three items are welcome to come hang out here when they’re ready but this is more for things that I have a better Passing Familiarity With. Currently, that qualification means this will mostly be limited to tabletop gaming and a few fandoms as we begin. Let’s help it grow up into a big, healthy Category, shall we?

 

Essentially, I’m treating this like an extension of college, only without the annoying people talking in the back of the classroom, long sprints across campus, or tuition hikes. Also, I’m the both teacher and the student. Guaranteed A!

 

I’ll be available after class to answer any questions. Dismissed!

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